﻿#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Diagnostics;
using System.IO;
#endregion using

namespace Turn_ament
{
    class Base : Unit
    {
        #region Attributes

        #endregion Attributes

        #region Constructor
        public Base(int health, int damage, int movement, int attackRange, Texture2D texture, Tile tile, int size, SpriteBatch spriteBatch)
            : base(health, damage, movement, attackRange, 100, texture, tile, size, spriteBatch)
        {
            
        }
        #endregion Constructor

        #region Properties

        #endregion Properties

        #region Methods
        public override int GetUnitVsUnitDamage(Unit unit)
        {
            return 0;
        }
        #endregion Methods
    }
}
